Warhammer 40000 Dawn of War 4 creative director explains faction balancing
Jan Theysen of King Art Games explained the organic process used to balance factions for Warhammer 40,000: Dawn of War 4 in an interview with TechRadar Gaming.

Testing identifies faction feelings
The creative director stated that balancing Space Marines, Orks, Necrons, and Adeptus Mechanicus is a super challenging process involving tens of thousands of permutations. The team first identifies the feeling of each faction to ensure newcomers play them intuitively without prior knowledge. For example, expensive Space Marine units feel different from dirt cheap Ork units that die quickly in combat scenarios.
AI bots adjust win rates
King Art Games uses in-game AI to let units fight each other and gather statistics on which combinations win on specific maps. The studio adjusts dials if the overall win rate for Necrons is too strong or if players find unfair advantages. Real players often discover issues after release that the developers never anticipated during their internal testing phases.
Game launches December 3
Theysen stated that Warhammer 40,000: Dawn of War 4 will release for PC on December 3. The creative director suggested the game could eventually come to console platforms in the future. This ongoing balancing process continues as long as new strategies emerge from the player community.
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