· · Single source

Rebellion confirms Alien Deathstorm uses advanced Atomfall engine with new lighting

Rebellion developers confirmed at Gamescom that Alien Deathstorm runs on a more advanced version of the Atomfall engine featuring improved lighting and fog systems.

Engine upgrade details revealed

Head of design Ben Fisher stated the team built the game on a new iteration of their existing technology. This updated engine provides a deeper sense of realism for players exploring the environment. Producer Martin Willingham noted that these technical improvements were essential for an action horror title.

Dynamic sandbox gameplay approach

The studio considers the experience dynamic rather than a traditional survival shooter with static features. Player actions can affect unscripted enemy encounters within the sandbox environment. The team values replayability and freedom in how players interact with the game world.

Visual enhancements for horror

The new lighting system is described as a must-have feature for the genre. Improved visual effects accompany the fog system to enhance the overall atmosphere. These changes help bring the horror aspect of the game to life effectively.

Reported by one outlet

Only one outlet has published this. Nothing here has been checked against a second report, so read it as that outlet's account and follow the link below for the original.

Reported by

1 independent outlet. Headline as published. Links open the original report.