Capcom plans to integrate AI into game development workflows
At the Capcom Open Conference RE: 2026, programmer Satoshi Ishida announced plans to evolve the RE Engine for next-generation titles using artificial intelligence.

RE Engine transformation strategy
Ishida presented a roadmap to slowly turn the engine into an AI-generation tool. The studio intends to use this technology to make simple development tasks less time consuming. Capcom previously stated it would not use AI-generated assets in final games.
Future collaboration vision
The presentation outlined a goal where developers create games together with AI systems. This approach aims to solve challenges facing large-scale production studios like Capcom. The shift represents an incremental change rather than an immediate overhaul of current tools.
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