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Call of Duty Modern Warfare 4 composer explains multiplayer music differences

Jason Graves told TechRadar Gaming that scoring Call of Duty: Modern Warfare 4 multiplayer requires a flexible framework unlike the campaign.

Call of Duty: Modern Warfare 4 composer says multiplayer music requires a 'flexible framework' compared to the campaign with 'dramatic moments' as 'you have no idea how any given match is going to unfold' — 'Multiplayer is completely unpredictable'
File photo Call of Duty: Modern Warfare 4 composer says multiplayer music requires a 'flexible framework' compared to the campaign with 'dramatic moments' as 'you have no idea how any given match is going to unfold' — 'Multiplayer is completely unpredictable' Photo: TechRadar

Campaign follows specific narrative beats

Graves stated that single-player campaigns usually follow a narrative with specific characters and locations. The composer noted that these modes have dramatic moments to follow in a structured way.

Multiplayer lacks predictable story elements

He added that multiplayer is completely unpredictable because no one knows how any given match will unfold. This uncertainty means the music cannot rely on fixed plot points or known outcomes during gameplay.

Music supports player experience directly

The composer explained that the focus shifts from following a story to supporting the player's experience in online modes. Graves said the biggest difference lies in how the music functions within the game environment itself.

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